By Logan Bonner, Eytan Bernstein, Peter Lee
New recommendations for wizards, warlocks, sorcerers, bards, and swordmages...
This tome specializes in the arcane heroes: characters who wield unusual and mysterious spells and depend on their mastery of magic for survival.
This e-book presents new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage periods, together with new personality powers, feats, paragon paths, and epic destinies.
Read Online or Download Arcane Power: A 4th Edition D&D Supplement PDF
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within the actual global, occasionally you are feeling powerless—but no longer in Dungeons & Dragons (D & D). during this fantasy-adventure, you've gotten all types of designated powers. you could slay the evil dragon, conquer the orc or the ogre, hang-out the werewolf, and conquer sinister trolls. You enterprise into unusual nation-states, come across unknown creatures, and use magical powers. Your personality grows and develops with each experience.
With this advisor, you could study the fine details of D & D and begin enjoying without delay. Dungeons & Dragons For Dummies provides newbies the fundamentals of the complicated video game and is helping skilled avid gamers fine-tune their roleplaying. It courses you thru: * developing your personality (a robust fighter, a sneaky rogue, a artful sorcerer, or a charismatic cleric), and personality development * The races: people, dwarves, elves, and halflings * the categories of personality activities: assault rolls, ability payment, and talent assessments * The 6 talents: power, dexterity, structure, intelligence, knowledge, air of mystery * Feat specifications and kinds * enjoying the sport, together with relocating in wrestle, attacking with a weapon (melee assaults or ranged attacks), and harm and death * picking out talents, armor, guns, and kit * determining spells in case your personality is a sorcerer or domain names for a cleric * construction stumble upon or wrestle thoughts and utilizing complicated strategies * Maximizing your character’s energy with the purchase of the proper magic goods: armor, guns, potion, scroll, ring, wand, employees, rod, plus wondrous goods * D & D online game etiquette * changing into a Dungeon grasp
There’s even a pattern play consultation that walks you thru commonplace play, will get you cozy utilizing the conflict grid and personality markers, helps you to attempt participant characters opposed to one another and opposed to monsters, and exhibits you ways so as to add tale components to create an event. Produced in partnership with Wizards of the Coast, written by means of D & D online game designers, and complete with a conflict grid, a pattern dungeon map, and a thesaurus, this advisor fingers you with the information to create and equip a personality and empowers you to go into the pleasing, interesting global of D & D.
"Elminster's DoomIt used to be the eve of the Time of issues. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn used to be nonetheless to return. The gods have been approximately to be summoned to a reckoning, and between them was once Mystra, goddess of all magic. She knew it used to be most likely she, in addition to the opposite gods, used to be approximately to be stripped of godhood.
Mages' GamesNetheril, empire of magic, the place wizards wield energy a ways past the ken of mortal males. Netheril, the place citadels flow, magic runs wild, and mages dabble in video games larger left for the gods. Netheril, a spot of risky video games the place the barbarian Sunbright Steelshanks quickly reveals himself an unwilling pawn in a deadly fit of wits, wiles, and powers.
Additional resources for Arcane Power: A 4th Edition D&D Supplement
Fey Pact: you furthermore mght knock the objective providers. Zutwa's Incandescence Warlock assault 27 You shine with the li8ht ofZutwa's existence strength, which ovenvhelms your foes' imaginative and prescient. stumble upon" Arcane, enforce, Radiant typical motion shut burst 2 aim: each one enemy in burst assault: structure vs. Will Hit: 2d8 + structure modifier radiant harm, and the objective is blinded until eventually the tip of your subsequent flip. Vestige Pact: the objective takes a -2 penalty to saving throws till the tip of your subsequent flip. Warlock assault 29 A wall of blackflame risesfrom the ground at your behest. It protects you whereas unleashin8 80uts offire onfoes. day-by-day" Arcane, Conjuration, enforce, hearth average motion region wall three inside 1 sq. impression: You conjure a wall of flame that's as much as three squares excessive and lasts until eventually the top of the come across. The wall blocks line of sight. coming into a wall sq. charges three additional squares of stream. each one creature that begins its flip in the wall's house takes 2dl zero + your structure modifier hearth harm, and any creature except you that starts off its flip adjoining to the wall takes 1 dl zero + your structure modifier fireplace harm. As a circulation motion, you could flow the wall to an area adjoining to you. as soon as in keeping with around, you can also make the subsequent assault, which needs to contain a minimum of 2 wall squares within the blast. Minor motion shut blast three aim: every one creature in blast assault: structure vs. Reflex Hit: 2dl zero + structure modifier hearth harm. Vestige of the grasp of the Hidden Flame Warlock assault 29 You name at the vesti8e of the spellcaster known as the grasp of the Hidden Flame. Throu8 h him, you burn foes via strength of will. -LEVEL 29 day-by-day SPELLS association of affliction Forbiddance of the 9th Warlock assault 29 just like the nonetheless aspect in a hurricane, you stand on the heart of a burst of astral strength that tears your enemies throu8h house whereas arran8in8 your allies to occupy the main advanta8eous positions. day-by-day" Arcane, enforce, Teleportation common motion shut burst five objective: every one enemy in burst assault: air of mystery vs. Will Hit: 3d8 + aura modifier harm, and also you teleport the objective to a different house in the burst. impression: You teleport each one best friend in the burst to a different house in the burst. day-by-day" Arcane, fireplace, enforce common motion Ranged 1 zero goal: One creature assault: structure vs. Fortitude Hit: Sdl zero + structure modifier fireplace harm. leave out: part harm. Vestige Pact: You achieve entry to the vestige of the grasp of the Hidden Flame. grasp of the Hidden Flame Pact Boon: each one enemy cursed via you and inside five squares of you takes ongoing five hearth harm (save ends). Eyes of the Vestige increase: Your eyes of the vestige objective takes ongoing five hearth harm (save ends). Vestige ofZuriel Eyes of the sufferer Warlock assault 29 From ma8ie, you craft an historical conta8ion to devour away your foes'si8ht. day-by-day" Arcane, enforce, Necrotic common motion Ranged 1 zero objective: One creature assault: air of secrecy vs. Reflex Hit: 3dl zero + air of secrecy modifier necrotic harm.