By W. Jason Peck
Bleeding part #2: past the Towers (PDF)
A third period myth event for 2d to 4th point Characters
Author: W. Jason Peck
Cover Artist: Lisa Wood
Format: 32 web page PDF
A 3.8 MB download
Version 3.5 ideas Compatible
What Lies past the Towers?
The Carrion Swamp is enormous and primordial. Legends abound of bandit kings, depraved males, unspeakable cults, and worse hidden within the pall of this fetid mire. yet anything evil stirs within the middle of this gloomy land, anything historical, past the thoughts of all of the civilized lands. past the Towers places the characters in command of an exploration group despatched to enquire the mysteries of the Carrion Swamp. Their first forays into the stinking swamp position them in bad probability from those that might safeguard the secrets and techniques of the previous. confronted with unusual bandits, horrid plagues, and historical and massive foes, can the heroes continue to exist the horrors of the swamp, free up the hidden secrets and techniques of a crumbling ziggurat, and live on? Combining nice roleplaying possibilities, research, and many motion, this state of affairs takes your third period video games to the Bleeding fringe of experience!
Read or Download Bleeding Edge #2: Beyond the Towers PDF
Similar Dungeons Dragons books
Stuck in site visitors. Trapped in a cubicle. caught in a rut. knotted up in crimson tape.
within the actual global, occasionally you're feeling powerless—but no longer in Dungeons & Dragons (D & D). during this fantasy-adventure, you've every kind of particular powers. you could slay the evil dragon, conquer the orc or the ogre, hang-out the werewolf, and overcome sinister trolls. You enterprise into unusual geographical regions, come across unknown creatures, and use magical powers. Your personality grows and develops with each event.
With this advisor, you could study the bits and bobs of D & D and begin taking part in instantaneously. Dungeons & Dragons For Dummies offers newbies the fundamentals of the advanced video game and is helping skilled avid gamers fine-tune their roleplaying. It publications you thru: * developing your personality (a strong fighter, a sneaky rogue, a artful sorcerer, or a charismatic cleric), and personality development * The races: people, dwarves, elves, and halflings * the kinds of personality activities: assault rolls, ability payment, and talent exams * The 6 talents: energy, dexterity, structure, intelligence, knowledge, aura * Feat necessities and kinds * enjoying the sport, together with relocating in wrestle, attacking with a weapon (melee assaults or ranged attacks), and harm and death * deciding on abilities, armor, guns, and equipment * deciding on spells in case your personality is a sorcerer or domain names for a cleric * construction come upon or strive against techniques and utilizing complicated strategies * Maximizing your character’s strength with the purchase of the correct magic goods: armor, guns, potion, scroll, ring, wand, employees, rod, plus wondrous goods * D & D online game etiquette * changing into a Dungeon grasp
There’s even a pattern play consultation that walks you thru average play, will get you cozy utilizing the conflict grid and personality markers, permits you to attempt participant characters opposed to one another and opposed to monsters, and indicates you ways so as to add tale components to create an event. Produced in partnership with Wizards of the Coast, written via D & D video game designers, and complete with a conflict grid, a pattern dungeon map, and a word list, this consultant hands you with the information to create and equip a personality and empowers you to go into the alluring, attention-grabbing international of D & D.
"Elminster's DoomIt was once the eve of the Time of problems. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn used to be nonetheless to return. The gods have been approximately to be summoned to a reckoning, and between them used to be Mystra, goddess of all magic. She knew it used to be most probably she, in addition to the opposite gods, was once approximately to be stripped of godhood.
Mages' GamesNetheril, empire of magic, the place wizards wield strength a long way past the ken of mortal males. Netheril, the place citadels go with the flow, magic runs wild, and mages dabble in video games higher left for the gods. Netheril, a spot of harmful video games the place the barbarian Sunbright Steelshanks quickly unearths himself an unwilling pawn in a deadly fit of wits, wiles, and powers.
Additional resources for Bleeding Edge #2: Beyond the Towers
Instruction the journey is decided deep in the unexplored areas of the Carrion Swamp. the journey starts within the distant outpost of Lonely Shore, a small wood citadel situated on the mouth of a river. past Lonely Shore stretches a wild and unexplored swamp. the journey calls for riverboat or overland go back and forth many days to the northwest of Lonely Shore. simply because this damage is sort of broad, desktops may need to retire to the protection of both a camp or Lonely Shore with the intention to relaxation among forays into the ziggurat. The GM should still completely learn and familiarize himself with the journey to get a feeling of what attainable activities the population of either the wreck and the encircling wasteland could take while encountering the desktops. To run this experience, you’ll want the PHB, DMG, and MM. the various creatures and principles offered during this event derive from different courses. Monsters and data taken from different books are provided right here totally, so having these different assets isn’t essential to take pleasure in this product, notwithstanding they could definitely increase your video games. experience Hooks Use the subsequent experience hooks to attract the participant characters into the plot of this experience. in the event you intend to exploit Mansion of Shadows as a part of an experience course, the simplest hook is the 1st. Mansion of Shadows If you’ve performed via Mansion of Shadows, one of many event hooks defined used to be that the desktops had already been employed by means of the professor and have been sure for Lonely Shore to aid within the excursion. Having been not on time in short in Caldendorf, they're unfastened to proceed their trip throughout the slim move. looking event The computers have come to hunt experience within the wild areas of the swamp. The Towers and the lands past are well known as harmful desolate tract, crawling with evil creatures and misplaced treasures. the place larger to start a heroic occupation? because the final civilized outpost prior to the unexplored wilds, Lonely Shore is a logical starting point. looking Bandits The desolate tract surrounding Lonely Shore is understood to harbor bandits. One such bandit has been suggested through the garrison commander to be a sevren raider known as Krung. This bandit leader and his band are answerable for numerous rather brutal raids opposed to within sight villages and their surrounding farmsteads, in addition to the destruction of a service provider caravan passing via from the south. as the garrison of Lonely Shore turns out not able to understand Krung, their army superiors have made up our minds to rent specialist bounty hunters to find and spoil this notorious bandit. The computers have come to Lonely Shore to trace down Krung and his band and wreck them. the fee on Krung’s head on my own is 500 gp, with a complete of 250 gp provided for the heads of his lieutenants. Explorers The desktops have heard rumors of the traditional civilization stated to have as soon as governed over this area and feature come to attempt their good fortune at trying to find the secrets and techniques of this mysterious tradition. Lonely Shore is the final likelihood to provision a gaggle sooner than getting into the swamp. —— - half One: past the Towers the journey starts off as soon as the participant characters emerge from the slender cross, that's the simplest direction throughout the Towers.