Download E-books City of the Dead: Ed Greenwood Presents Waterdeep PDF

By Rosemary Jones

A haunting experience hand-picked through Ed Greenwood...

anything is inflicting hassle within the urban of the useless, and Sophraea Carver, born and bred subsequent to the ancient graveyard, is set to unravel the secret sooner than it locations all of Waterdeep in peril.

Set within the vintage urban of Splendors and offered by means of Forgotten Realms® crusade atmosphere writer and celebrated writer Ed Greenwood, you don't need to overlook out on this intriguing glimpse into what the most recent version of the nation-states has to supply.

Show description

Read Online or Download City of the Dead: Ed Greenwood Presents Waterdeep PDF

Best Dungeons Dragons books

Dungeons & Dragons For Dummies

Stuck in site visitors. Trapped in a cubicle. caught in a rut.   knotted up in crimson tape.
within the actual global, occasionally you are feeling powerless—but now not in Dungeons & Dragons (D & D). during this fantasy-adventure, you may have every kind of unique powers. you could slay the evil dragon, triumph over the orc or the ogre, hang-out the werewolf, and conquer sinister trolls. You enterprise into unusual geographical regions, come upon unknown creatures, and use magical powers. Your personality grows and develops with each experience.
With this advisor, you could examine the bits and bobs of D & D and begin taking part in immediately. Dungeons & Dragons For Dummies supplies newbies the fundamentals of the complicated online game and is helping skilled avid gamers fine-tune their roleplaying. It courses you thru: * developing your personality (a robust fighter, a sneaky rogue, a artful sorcerer, or a charismatic cleric), and personality development * The races: people, dwarves, elves, and halflings * the categories of personality activities: assault rolls, ability payment, and skill assessments * The 6 talents: energy, dexterity, structure, intelligence, knowledge, air of mystery * Feat requisites and kinds * taking part in the sport, together with relocating in strive against, attacking with a weapon (melee assaults or ranged attacks), and harm and demise * opting for talents, armor, guns, and equipment * settling on spells in case your personality is a sorcerer or domain names for a cleric * construction come across or wrestle options and utilizing complex strategies * Maximizing your character’s energy with the purchase of the precise magic goods: armor, guns, potion, scroll, ring, wand, employees, rod, plus wondrous goods * D & D video game etiquette * changing into a Dungeon grasp
There’s even a pattern play consultation that walks you thru common play, will get you cozy utilizing the conflict grid and personality markers, allows you to try participant characters opposed to one another and opposed to monsters, and exhibits you ways so as to add tale parts to create an experience. Produced in partnership with Wizards of the Coast, written by way of D & D video game designers, and complete with a conflict grid, a pattern dungeon map, and a thesaurus, this consultant fingers you with the data to create and equip a personality and empowers you to go into the beautiful, interesting global of D & D.

Shadows of Doom (Forgotten Realms: The Shadow of the Avatar, Book 1)

"Elminster's DoomIt was once the eve of the Time of problems. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn used to be nonetheless to come back. The gods have been approximately to be summoned to a reckoning, and between them was once Mystra, goddess of all magic. She knew it was once most probably she, besides the opposite gods, was once approximately to be stripped of godhood.

Dangerous Games (Forgotten Realms: Arcane Age series, Book 2)

Mages' GamesNetheril, empire of magic, the place wizards wield energy a long way past the ken of mortal males. Netheril, the place citadels go with the flow, magic runs wild, and mages dabble in video games larger left for the gods. Netheril, a spot of risky video games the place the barbarian Sunbright Steelshanks quickly unearths himself an unwilling pawn in a deadly fit of wits, wiles, and powers.

Extra info for City of the Dead: Ed Greenwood Presents Waterdeep

Show sample text content

In the end, on an excellent day, town offered itself in its maximum glory: the sparkling statues, the remarkable structures, the crooked streets, the busy harbor, the hustle, and the glamour. yet there it used to be. the colourful urban, the noisy and argumentative urban, frustrated him. but, for the majority his lengthy lifestyles, Lord Adarbrent had enjoyed Waterdeep greater than any residing factor. On one of these day, Lord Adarbrent’s unquiet brain drove him to the quietest position in all of Waterdeep, town of the lifeless. on the Coffinmarch gate, he became clear of the southern finish of the cemetery, heading off the numerous viewers and public monuments there. as a substitute he trod the lesser paths major north, towards the tombs emblazoned with the outdated names, the noble names, the names of households as soon as recognized and now lengthy forgotten by way of all yet him. quickly his personal footsteps crunching upon the gravel have been the one sounds he heard. Oh, if he targeted, there have been the vague whispers that often crammed the air in that silent position, however the solar used to be shiny overhead and the shadows have been pushed into hiding underneath the timber or of their graves and he had by no means been petrified of ghosts. ultimately he reached the tomb he sought. He unlocked the bronze door. A moderate rustle stirred at nighttime and a whiff of rose oil, faint because the reminiscence of a dream, issued forth. His brain instantly soothed, Lord Adarbrent descended the mausoleum’s steps into the gloomy, peaceable depths. The ball sailed over Sophraea’s head and landed with a splat in the course of a dust puddle. From her point of view as a goalpost, gazing her a variety of older brothers and plenty of younger male cousins scramble after the ball, five-year-old Sophraea couldn't inform if the lads had scored some degree or incurred a penalty. It didn't appear to topic. each person used to be sliding during the puddle, fists flying. The misshapen and lots more and plenty abused leather-based ball rolled away unheeded, stopped eventually by way of an uncarved gravestone. Above the little woman, the sky shone a cloudless blue, basically the thinnest ribbons of white clouds scudding previous the crooked gables of lifeless finish condo. The ringing of hammers opposed to wooden, iron, and marble echoed during the backyard as Sophraea’s father, uncles, and older cousins started their morning’s paintings at the gravestones and coffins commissioned for the lately deceased of Waterdeep’s richest households. Sophraea’s mom, grandmother, and aunts had agreed that the 1st day of Tarsakh was once a gorgeous day for cleansing. The Carver girls have been busy turning over carpets, sweeping out dirt, and usually scrubbing lifeless finish apartment from basement to attic. Swept out of the door together with her brothers and more youthful cousins, Sophraea sat upon a stack of garments deserted by means of the men, kicking her legs and brooding about what to do. After designating her as a boundary marker in a single in their never-ending ball video games, Sophraea’s older brothers had instructed her to “stay positioned and don’t persist with us,” an guide she heard so frequently because the youngest member of a big and regularly male kin that she forgot it instantly. whereas the men fought and tussled for the ownership of the battered leather-based ball, Sophraea grew progressively more uninterested in her task as a coat weight.

Rated 4.87 of 5 – based on 34 votes