Download E-books Dungeon Delve: A 4th Edition D&D Supplement (D&D Adventure) PDF

By Bill Slavicsek

Dozens of dungeons able to play with out preparation...

Dungeon Delve(TM) is designed for teams searching for a thrilling evening of monster-slaying with no the prep time. It comprises dozens of self-contained easy-to-run mini-dungeons, or "delves," every one crafted for a couple of hours of game-play.

The ebook comprises delves for 1st- to 30th-level characters, and contours dozens of iconic monsters for the heroes to conflict. Dungeon Masters can run those delves as one-shot adventures or weave them into their crusade.

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Ninety by means of David Noonan 14–1: Umber Hulk Guardians . . . . . . . . ninety 14–2: The Skeleton Room. . . . . . . . . . . . ninety two 14–3: Chamber of the Buried solar . . . . ninety four five: TOMB OF THE TIEFLING EMPRESS . . . . . . . . . . . . . . . . . . . . . . 36 through invoice Slavicsek 5–1: demise at midnight . . . . . . . . . . . . . . 36 5–2: hall of threat . . . . . . . . . . . . . 38 5–3: Nemeia’s Antechamber . . . . . . . . forty 15: CAVES OF risk. . . . . . . . . . ninety six via Greg Marks 15–1: entice of the evening . . . . . . . . . . . . . . ninety six 15–2: Chasm of Torment . . . . . . . . . . . . . ninety eight 15–3: The Headwater . . . . . . . . . . . . . a hundred 6: TEMPLE OF THE ZEALOTS . . . forty two by way of David Christ 6–1: Sunken lobby . . . . . . . . . . . . . . . . . . . forty two 6–2: Serpent Steamer . . . . . . . . . . . . . . forty four 6–3: internal Sanctum . . . . . . . . . . . . . . . . forty six sixteen: EYE OF FLAME . . . . . . . . . . . . . 102 via David Christ 16–1: Elemental Lashings . . . . . . . . . . 102 16–2: Hammer and Anvil . . . . . . . . . . 104 16–3: fireplace and Ash . . . . . . . . . . . . . . . . 106 7: THE CATACOMBS OF KOPTILA . . . . . . . . . . . . . . . . . . forty eight by way of Shawn Merwin 7–1: the 1st Line . . . . . . . . . . . . . . . . . . . forty eight 7–2: Unclean . . . . . . . . . . . . . . . . . . . . . . . . 50 7–3: The go back of Koptila . . . . . . . . . . . fifty two 17: CAVERNS OF death . . . . . . 108 by means of Shawn Merwin 17–1: Trial of Water . . . . . . . . . . . . . . . 108 17–2: Trial of fireside . . . . . . . . . . . . . . . . . . . one hundred ten 17–3: Trial of Eyes . . . . . . . . . . . . . . . . . . 112 eight: POISONED SHADOWS . . . . . . . . fifty four via Greg Marks 8–1: Basement of the Curio store . . . . . fifty four 8–2: Into the Sewers . . . . . . . . . . . . . . . . fifty six 8–3: Nightshade’s Lair . . . . . . . . . . . . . . . fifty eight Delve_FM. indd three eleven: final WILL AND testomony . . . . . . . . . . . . seventy two via Shawn Merwin 11–1: The studying . . . . . . . . . . . . . . . . . . . seventy two 11–2: Demonic Muck . . . . . . . . . . . . . . . . seventy four 11–3: The Abyssal Portal. . . . . . . . . . . . . seventy six 18: SUMMER’S finish . . . . . . . . . . . . . 114 via invoice Slavicsek 18–1: The offended timber . . . . . . . . . . . . . . 114 18–2: Ruined hall . . . . . . . . . . . . . . 116 18–3: hotel of the quest . . . . . . . . . . . . 118 nine: DECEITFUL DESCENT . . . . . . . 60 by way of Dru Moore 9–1: Temple Facade . . . . . . . . . . . . . . . . . 60 9–2: Hounds of Hell . . . . . . . . . . . . . . . . . sixty two 9–3: Summoning Room . . . . . . . . . . . . . . sixty four 19: TEMPLE OF THE 4 WINDS . . . . . . . . . . one hundred twenty by way of Dru Moore 19–1: the contest . . . . . . . . . . . . one hundred twenty 19–2: everlasting Guardians . . . . . . . . . . . 122 19–3: The 4 Winds . . . . . . . . . . . . . 124 10: worry THE evening . . . . . . . . . . . sixty six by means of David Christ 10–1: toxic Welcome . . . . . . . . . . . sixty six 10–2: The bold Lieutenant . . . . . sixty eight 10–3: the hot grasp . . . . . . . . . . . . . . 70 20: chilly palms OF CHAOS. . . 126 by means of David Christ 20–1: Death’s Doorstep . . . . . . . . . . . 126 20–2: Icy Tomb of majesty . . . . . . . . 128 20–3: Blademaster’s Sanctum . . . . . . a hundred thirty 21: BAHAMUT’S disgrace . . . . . . . . 132 by means of Shawn Merwin 21–1: The Unhidden Passage . . . . . . . 132 21–2: The Invisible Doorway . . . . . . . 134 21–3: The Unholy Weapon. . . . . . . . . 136 22: SMOLDERING FLAMES OF conflict . . . . . . . . . . . . . . . . . . . . . . 138 through Greg Marks 22–1: corridor of Sentinels . . . . . . . . . . . . . 138 22–2: The good of Time . . . . . . . . . . . . one hundred forty 22–3: Gallery of Souls . . . . . . . . . . . . . 142 23: LICH’S final STAND. . . . . . . . one hundred forty four through David Noonan 23–1: access Room . . . . . . . . . . . . . . . . . a hundred and forty four 23–2: Laboratory . . . . . . . . . . . . . . . . . . 146 23–3: Throne Room . . . . . . . . . . . . . . . 148 24: GHOULISH DESIGNS . . . . . . . . one hundred fifty through Dru Moore 24–1: Brute strength . . . . . . . . . . . . . . . . . one hundred fifty 24–2: Reinforcements .

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