By F. Wesley Schneider
- Enter the shadow-cloaked realm of Ustalav, the seat of horror within the Pathfinder crusade atmosphere. right here, accursed Counts vie for strength over terror-torn lands of puzzle and darkish legend, eternally stricken by terrifying creatures of the evening and the everlasting curses of a haunted earlier. within the shadows of either towns and wilds prowl vampires and werewolves, whereas ghosts and worse lurk amid the ruins of glories squandered in the past. right here, superstition, fortune-telling, and offers with darkish powers carry sway over folks that comprehend all too good to not enterprise out at evening.
- Learn what horrors lurk in Ustalav's shadows during this in-depth consultant to the mysterious realm, in addition to harrowing investigations into its such a lot notorious ruins and haunted homes.
Read Online or Download Pathfinder Campaign Setting: Rule of Fear PDF
Best Dungeons Dragons books
Stuck in site visitors. Trapped in a cubicle. caught in a rut. knotted up in pink tape.
within the genuine international, occasionally you are feeling powerless—but now not in Dungeons & Dragons (D & D). during this fantasy-adventure, you've gotten all types of unique powers. you could slay the evil dragon, conquer the orc or the ogre, hang-out the werewolf, and overcome sinister trolls. You enterprise into unusual geographical regions, stumble upon unfamiliar beings, and use magical powers. Your personality grows and develops with each event.
With this consultant, you could examine the bits and bobs of D & D and begin taking part in without delay. Dungeons & Dragons For Dummies offers newcomers the fundamentals of the complicated video game and is helping skilled gamers fine-tune their roleplaying. It courses you thru: * developing your personality (a strong fighter, a sneaky rogue, a artful sorcerer, or a charismatic cleric), and personality development * The races: people, dwarves, elves, and halflings * the kinds of personality activities: assault rolls, ability fee, and skill exams * The 6 talents: power, dexterity, structure, intelligence, knowledge, air of mystery * Feat necessities and kinds * enjoying the sport, together with relocating in wrestle, attacking with a weapon (melee assaults or ranged attacks), and harm and demise * settling on talents, armor, guns, and kit * settling on spells in the event that your personality is a sorcerer or domain names for a cleric * construction come across or wrestle ideas and utilizing complex strategies * Maximizing your character’s energy with the purchase of the suitable magic goods: armor, guns, potion, scroll, ring, wand, employees, rod, plus wondrous goods * D & D online game etiquette * changing into a Dungeon grasp
There’s even a pattern play consultation that walks you thru average play, will get you cozy utilizing the conflict grid and personality markers, helps you to try participant characters opposed to one another and opposed to monsters, and indicates you ways so as to add tale components to create an experience. Produced in partnership with Wizards of the Coast, written by way of D & D online game designers, and complete with a conflict grid, a pattern dungeon map, and a thesaurus, this consultant palms you with the data to create and equip a personality and empowers you to go into the fascinating, attention-grabbing global of D & D.
"Elminster's DoomIt used to be the eve of the Time of problems. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn was once nonetheless to come back. The gods have been approximately to be summoned to a reckoning, and between them was once Mystra, goddess of all magic. She knew it was once most probably she, in addition to the opposite gods, used to be approximately to be stripped of godhood.
Mages' GamesNetheril, empire of magic, the place wizards wield strength some distance past the ken of mortal males. Netheril, the place citadels glide, magic runs wild, and mages dabble in video games greater left for the gods. Netheril, a spot of harmful video games the place the barbarian Sunbright Steelshanks quickly unearths himself an unwilling pawn in a deadly fit of wits, wiles, and powers.
Additional info for Pathfinder Campaign Setting: Rule of Fear
Thirty years in the past, the whims of a demise prince tore the center of Ustalav from its conventional domestic. in the back of was once left a gaping hollow space, the place centuries of subservient arteries and dependant organs gasped and struggled to thieve pitiful moments of faltering existence. Now, a long time later, that hole festers with is still too obdurate to rot away and rampant infections of decrepitude and indolence, all hidden underneath lifeless bandages of culture and ritual. What as soon as was once Ardeal, the royal heartland of Ustalav, lies lowered, reworked right into a degree for grim justice as noble parasites too bloated to keep on with their host slowly die away, whereas a peasantry lengthy envious in their masters’ instructions locate themselves misplaced and purposeless. as soon as the lord of Ustalav reigned from this land, yet now the glories all lie useless, and the folks starve on sour thoughts of higher days. Ardeal takes its identify from Ardealia, first spouse of Ustalav’s unifier, Soividia Ustav. For nine centuries, Ustalavic kings governed from the town of Ardis, using again wild Kellids, Belkzen orcs, and different threats as they accelerated and tamed their rugged nation. right here Ardurras, final king of Ustalav, confronted the conquering legions of the Whispering Tyrant and fell, breaking the road of Ustalavic kings. After the Shining campaign, Ardeal once again turned domestic to Ustalav’s royalty, whereas a newly risen the Aristocracy fractured the nation’s fertile heartland right into a multitude of fiefdoms. For generations, nobles have squabbled over the realm’s richest lands, a few coaxing nice wealth from nature’s bounty whereas others decrease the country’s maximum assets to fields of dirt. With the former prince’s ultimate decree relocating the nation’s capitol to Caliphas, Ardeal has suffered a long time of withdrawal. Once-bustling noble estates now stand empty, their lands left fallow or within the fingers of squatters because the rightful proprietors the royal court docket to the shorelines of Lake Encarthan. The sprawling urban of Ardis stands as a withered shadow of its former grandeur, its inhabitants lowered by means of hundreds of thousands, its industries suffering to outlive, and darkish issues creeping in to switch the human deserters. The county, in its decay, even unearths itself cannibalized via its brethren, with citizens of different counties infringing upon its borders and bold counts trying to declare regulate of hinterlands that Ardeal now not possesses the service provider to shield. Ardeal holds a lot of Ustalav’s so much bountiful farmland, with the extent grasslands helping checkered fields of wheat, f lax, and beans, notwithstanding orchards of pears and quince and fields of hemp and berries aren't unusual. a variety of farms and ranches additionally disguise the county, with so much elevating sheep, goats, boar, and the region’s specified shaggy farm animals. in recent times, failed or poorly tended farms have attracted wolves from the Shudderwood, cougars from the mountains, and worse, which prey upon untended cattle whereas hiding inside crumbling homesteads and amid overgrown fields. extraordinary destinations Ardeal nonetheless hosts numerous corners within which the citizens desperately try and steer clear of succumbing to the county’s decay, otherwise search to hurry its destroy.