Download E-books Player's Strategy Guide (Dungeons & Dragons 4th Ed: Supplement) PDF

By Andy Collins, James Wyatt, Eytan Bernstein

100 and sixty pages of Dungeons & Dragons hotness.

The D&D Player's process Guide is aimed toward D&D avid gamers who crave the envy in their gamer friends. if you'd like a personality that's jaw-droppingly cool, this publication is for you. It presents information and tips for optimizing your D&D characters to lead them to extra outstanding and enjoyable to play on the online game table.

In addition to personality optimization tips and participant recommendation, this publication comprises pleasing sidebar essays written through star players and a particular comedian paintings type in contrast to different books within the D&D video game line.

Uploader free up Notes:
Scanned PDF, comprises bookmarks & OCR/searchable text


Show description

Read Online or Download Player's Strategy Guide (Dungeons & Dragons 4th Ed: Supplement) PDF

Best Dungeons Dragons books

Dungeons & Dragons For Dummies

Stuck in site visitors. Trapped in a cubicle. caught in a rut.   knotted up in purple tape.
within the genuine global, occasionally you are feeling powerless—but no longer in Dungeons & Dragons (D & D). during this fantasy-adventure, you've got every kind of particular powers. you could slay the evil dragon, triumph over the orc or the ogre, hang-out the werewolf, and conquer sinister trolls. You enterprise into unusual nation-states, come upon unknown creatures, and use magical powers. Your personality grows and develops with each experience.
With this advisor, you could examine the fine details of D & D and begin taking part in straight away. Dungeons & Dragons For Dummies supplies newcomers the fundamentals of the complicated online game and is helping skilled avid gamers fine-tune their roleplaying. It courses you thru: * growing your personality (a robust fighter, a sneaky rogue, a artful sorcerer, or a charismatic cleric), and personality development * The races: people, dwarves, elves, and halflings * the categories of personality activities: assault rolls, ability payment, and talent exams * The 6 talents: power, dexterity, structure, intelligence, knowledge, aura * Feat requisites and kinds * enjoying the sport, together with relocating in wrestle, attacking with a weapon (melee assaults or ranged attacks), and harm and loss of life * picking out talents, armor, guns, and kit * opting for spells in the event that your personality is a sorcerer or domain names for a cleric * construction come upon or strive against concepts and utilizing complex strategies * Maximizing your character’s energy with the purchase of the suitable magic goods: armor, guns, potion, scroll, ring, wand, employees, rod, plus wondrous goods * D & D online game etiquette * turning into a Dungeon grasp
There’s even a pattern play consultation that walks you thru normal play, will get you cozy utilizing the conflict grid and personality markers, helps you to attempt participant characters opposed to one another and opposed to monsters, and exhibits you the way so as to add tale parts to create an event. Produced in partnership with Wizards of the Coast, written through D & D online game designers, and complete with a conflict grid, a pattern dungeon map, and a word list, this consultant fingers you with the data to create and equip a personality and empowers you to go into the attractive, attention-grabbing global of D & D.

Shadows of Doom (Forgotten Realms: The Shadow of the Avatar, Book 1)

"Elminster's DoomIt was once the eve of the Time of problems. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn used to be nonetheless to come back. The gods have been approximately to be summoned to a reckoning, and between them used to be Mystra, goddess of all magic. She knew it used to be most probably she, besides the opposite gods, used to be approximately to be stripped of godhood.

Dangerous Games (Forgotten Realms: Arcane Age series, Book 2)

Mages' GamesNetheril, empire of magic, the place wizards wield strength a long way past the ken of mortal males. Netheril, the place citadels drift, magic runs wild, and mages dabble in video games larger left for the gods. Netheril, a spot of harmful video games the place the barbarian Sunbright Steelshanks quickly reveals himself an unwilling pawn in a deadly fit of wits, wiles, and powers.

Additional info for Player's Strategy Guide (Dungeons & Dragons 4th Ed: Supplement)

Show sample text content

Forty-one The Guardians of Eastfal!. .. ...... . .. ninety six Interruptions .... ........ ..... ... 158 Striker Feats . . . .. . ... . ............. forty-one pattern get together: Ignoring Your Tea m .... ..... ..... 158 The Moonlit Watchers .............. ninety eight Multiclass Feats . . .. .. . . ... .. . . .. . .. forty two Arguments ..... ... ....... ..... .. 159 reflect on Your social gathering .. .... ... . .. . .. . forty two pattern occasion: The Marked Ones .... a hundred uncomplicated is sweet . . .. . . ... .... . . .... . forty two point Up! .. .. . ...... ... ... . .... ..... forty four three: method AND strategies ..... 102 judgements, judgements ................ forty four strategies one zero one ....................... 104 guidance for point offerings . ....... forty five Role·Based strategies ............... 104 Retraining .................... . .. .. forty seven Focusing hearth ..................... one zero five move and POSitioning........ ·107 changing Powers ................ . . forty nine Paragon Paths .............. .. ....... 50 Timing .......................... l08 Narrowing the checklist ............... . . 50 coping with Your assets ......... 109 EVERY individual who performs the DUNGEONS & DRAGONs'l9 roleplaying online game has his or her personal purposes and rewards for taking part in the sport. a few play· ers enjoy operating along their neighbors to accomplish ambitions. Others get pleasure from exploring the tales crafted through the Dungeon grasp and avid gamers because the crusade unfolds. nonetheless others get pleasure from the chance to move themselves past their daily lives to a global of fable and event. in case you are studying this publication, it is most likely that you simply get pleasure from enjoying successfully on the desk- development an inter· esting and robust personality, utilizing your powers successfully and properly, growing compelling storylines, and dealing good as a part of a group. If that is precise, con­ gratulations! you've got come to the correct position. however, you're suffering from the variety of suggestions on hand on your personality. when you've got trouble figuring out among one feat and one other, or ifyour social gathering can not seem to conquer the demanding situations put in entrance of you via the DM, sit back. we are the following to aid. "We spent final consultation particularly entering into our char­ acters. " That word can frighten a few gamers, however it does not frequently suggest a complete consultation of beginner theater, during which the heroes take a seat round in a tavern interacting with nonplayer characters whereas the gamers trot out hammy accents and faux-medieval dia­ logue. it might suggest consistent edge-of-your-seat stress as you immerse your self into the simulation of a perilous conflict, or that shivery feel ofwonder as you visua Iize the marvels that lie past the vault door that your personality has simply pried open. moving into personality is ready attaining the purpose at that you are so strongly in track along with your character's feelings and targets that your adventure of enjoying the sport aligns with what rather being in that state of affairs can be like. In different phrases, in case you get into personality, it appears like you are not simply enjoying a online game, you are residing an experience. you begin the cycle ofgetting into personality via creat­ ing an enticing adventurer.

Rated 4.41 of 5 – based on 27 votes