By Various, Fantasy Flight Games
School of Evocation is the definitive advisor to evocation magic and includes principles that extend the thaumaturgical arts of evocation and destruction. fantastically designed and illustrated, School of Evocation deals a wide selection of fascinating new participant ideas, together with: <UL> * The dedicated Evoker status category, the real masters of destruction * Dozens of latest evocation spells, feats, and magic goods * targeted principles on shaping and adorning power and construction spells equivalent to fireball, wall of iron, and lots more and plenty extra!
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Extra resources for School of Evocation (Legends & Lairs, d20 System)
Strength Push. Pushes opponent again five or extra feet. gentle Flare. Dazzles one creature (-1 attack). gentle. item shines like a torch. Sound growth. bargains 1 aspect of sonic harm and should disrupt focus for 1d3 rounds. • • • • • 1ST-LEVEL SORCERER AND WIZARD EVOCATION SPELLS Acid Lock Bane. Fills a lock with fast-acting acid. Reduces Open Lock cost DC by means of 1d10 plus 1d10/two caster degrees (maximum 5d10). may well spoil lock, disarm traps or trigger traps. chilly Freezing Weapon. in short provides a melee weapon the frost particular skill. Torpor. A ray of chilling chilly numbs your foe’s limbs, lowering its Dexterity. Elec Jolt. Stuns aim for 1d4 rounds. Sky Bolt. 1d4 electrical energy damage/level (max: 5d4). Enrgy Floating Disk. 3-ft. -diameter horizontal disk that holds a hundred lb. /level. fireplace Flame Tongue. Tongue of fireplace offers 1d6+1/two caster degrees hearth harm. may possibly disarm or journey opponent. strength Halt. Magical strength stops your aim in its tracks. Hurl. achieve a one-time +20 bonus in your power whilst attacking with a thrown weapon. Magic Missile. 1d4+1 harm; +1 missile/two degrees above 1st (max +5). gentle Flash. Creates a dazzling flash of sunshine. Sound Wave of Sound. Wave bargains 1d6+1/level issues of sonic harm and deafens goal for 2d6 rounds. • • • • • • • • 25 Visual consultant 2ND-LEVEL SORCERER AND WIZARD EVOCATION SPELLS Acid Acerbic Gasp. Creates cone of acid that bargains 1d6 +1/two caster degrees acid harm. Brittle. Acid vapors lessen the hardness of an item or its holiday DC through 1d4/level issues. chilly Freezing Fog. Blankets a space in obscuring fog that covers surfaces with slippery frost. Elec Spark bathe. bargains 1d4/caster point electric harm to all inside 15 toes. Enrgy Blade of Will. Creates an strength blade that acts like a ghost contact longsword for as much as 1 min. /level. hearth Flaming Sphere. Rolling ball of fireplace, 2d6 harm, lasts 1 round/level. strength Fist of Akmon. Hits goal with a blast of strength. gentle Darkness. 20-ft. radius of supernatural darkness. sunlight. 60-ft. radius of vivid gentle. Sound Shatter. Sonic vibration damages gadgets or crystalline creatures. • • • • • • • • 3RD-LEVEL SORCERER AND WIZARD EVOCATION SPELLS Acid Acid Burst. Globules of acid deal 1d6 issues of acid damage/level (max 10d6) at the first around and and 1 element of acid damage/level at the moment around, 10-ft. radius. chilly Breath of the wintry weather Wolf. Exhale a cone of chilly causing as much as 10d6 issues of chilly harm and inflicting frostbite. Elec Lightning Bolt. electrical energy offers 1d6 damage/level. trip the Lightning. Transports the caster on a bolt of lightning to anywhere he can see. Can’t be used offensively. Enrgy Tiny Hut. Creates protect for 10 creatures. hearth Fireball. 1d6 harm in line with point, 20-ft. radius. strength Wind Wall. Deflects arrows, smaller creatures, and gases. gentle Radiant Glow. you're surrounded by means of a stunning nimbus of sunshine. Sound Discordant Bolt. Bolt of sound offers 1d6 points/level of sonic harm and deafens goal for 2d6 rounds. 26 • • • • • • • • • Acid Acid protect. Creatures attacking the caster take acid harm; caster is protected against force-based assaults.