Download E-books The Rite (Forgotten Realms: The Year of the Rogue Dragons, Book 2) PDF

By Richard Lee Byers

The second one in a brand new trilogy of novels from R.A. Salvatore’s battle of the Spider Queen writer Richard Lee Byers.

The ceremony is the second one identify in a trilogy exploring the old secrets and techniques of dragon society within the Forgotten nation-states global. writer Richard Lee Byers will write the complete trilogy, and the canopy paintings for the trilogy and the linked anthology can be rendered via award-winning myth artist Matt Stawicki.

writer BIO: Richard Lee Byers is the writer of over 15 novels, together with the Forgotten geographical regions novels The Shattered masks, The Black Bouquet, and R.A. Salvatore’s conflict of the Spider Queen, e-book I: Dissolution.

Show description

Read or Download The Rite (Forgotten Realms: The Year of the Rogue Dragons, Book 2) PDF

Best Dungeons Dragons books

Dungeons & Dragons For Dummies

Stuck in site visitors. Trapped in a cubicle. caught in a rut.   knotted up in purple tape.
within the genuine global, occasionally you are feeling powerless—but now not in Dungeons & Dragons (D & D). during this fantasy-adventure, you might have all types of detailed powers. you could slay the evil dragon, triumph over the orc or the ogre, hang-out the werewolf, and overcome sinister trolls. You enterprise into unusual geographical regions, come upon unknown creatures, and use magical powers. Your personality grows and develops with each event.
With this advisor, you could research the bits and bobs of D & D and begin taking part in at once. Dungeons & Dragons For Dummies offers novices the fundamentals of the advanced video game and is helping skilled avid gamers fine-tune their roleplaying. It courses you thru: * developing your personality (a robust fighter, a sneaky rogue, a artful sorcerer, or a charismatic cleric), and personality development * The races: people, dwarves, elves, and halflings * the kinds of personality activities: assault rolls, ability fee, and talent exams * The 6 skills: energy, dexterity, structure, intelligence, knowledge, air of mystery * Feat standards and kinds * enjoying the sport, together with relocating in strive against, attacking with a weapon (melee assaults or ranged attacks), and harm and loss of life * determining talents, armor, guns, and kit * picking spells in the event that your personality is a sorcerer or domain names for a cleric * development come upon or wrestle techniques and utilizing complex strategies * Maximizing your character’s energy with the purchase of the fitting magic goods: armor, guns, potion, scroll, ring, wand, employees, rod, plus wondrous goods * D & D online game etiquette * changing into a Dungeon grasp
There’s even a pattern play consultation that walks you thru average play, will get you cozy utilizing the conflict grid and personality markers, permits you to attempt participant characters opposed to one another and opposed to monsters, and indicates you the way so as to add tale parts to create an event. Produced in partnership with Wizards of the Coast, written by means of D & D online game designers, and complete with a conflict grid, a pattern dungeon map, and a word list, this advisor fingers you with the data to create and equip a personality and empowers you to go into the attractive, interesting international of D & D.

Shadows of Doom (Forgotten Realms: The Shadow of the Avatar, Book 1)

"Elminster's DoomIt used to be the eve of the Time of issues. The chaos of spilled blood, lawless strife, monsters unleashed, and avatars roaming Faerûn used to be nonetheless to come back. The gods have been approximately to be summoned to a reckoning, and between them was once Mystra, goddess of all magic. She knew it was once most probably she, in addition to the opposite gods, used to be approximately to be stripped of godhood.

Dangerous Games (Forgotten Realms: Arcane Age series, Book 2)

Mages' GamesNetheril, empire of magic, the place wizards wield strength a ways past the ken of mortal males. Netheril, the place citadels waft, magic runs wild, and mages dabble in video games greater left for the gods. Netheril, a spot of risky video games the place the barbarian Sunbright Steelshanks quickly unearths himself an unwilling pawn in a deadly fit of wits, wiles, and powers.

Extra resources for The Rite (Forgotten Realms: The Year of the Rogue Dragons, Book 2)

Show sample text content

No,” Kara acknowledged, twisting her neck to look again at him. “Perhaps I must have anticipated as a lot. Nexus is the best wizard one of the golds. If he solid the spell to conceal the sanctuary, it is smart that we can’t locate it. yet I’d was hoping he’d erect his obstacles in this type of means that dragons of goodly nature might have little difficulty discovering their means via. unfortunately, that doesn’t appear to be the case. ” “Because of Lareth’s spite, I think. You and the opposite rogues wouldn’t grovel to him, so he made certain you couldn’t switch your minds and guard within the safe haven afterward. ” “I pray that isn’t so. I’d particularly think Nexus needed to solid the spells the way in which he did for another cause. ” “Either approach, what can we do now? ” “Keep looking. I don’t recognize what else we will be able to do. ” in order that they glided from side to side, in the course of the morning and into the afternoon, with an analogous loss of luck, whereas frustration gnawed at Dorn and did its most sensible to make him frantic. although now not given to introspection, he well-known that he’d replaced. Freak notwithstanding he was once, a girl had given him her love, and whereas the truth that she used to be additionally a dragon was once a profound irony, finally, it didn’t subject. Kara had made him happier than he’d believed attainable, and in so doing, had taught him what it really intended to be afraid. For he dreaded wasting her to the fashion as he’d by no means feared something because the hour the purple wyrm slaughtered his mom and dad. the single wish of stopping it lay find Lareth’s safe haven. It was once too past due to show round and fly to Thentia. Raryn and the clergymen might by no means carry out that lengthy. So imagine! he advised himself. There has to be a manner of locate the sanctuary. If Pavel have been right here, he may perhaps puzzle it out. try and use good judgment the way in which he may. begin through admitting the haven was once imperceptible to human eyes, and Kara’s senses, too. They hadn’t noticed it by way of direct commentary, and weren’t going to. but if they flew close to it, what did they see in its place? the illusion of an empty piece of flooring, most likely, yet may perhaps the illusion be excellent in each element? probably within the demeanour of a masterful portray or sculpture, yet in contrast to a piece of artwork, part of Nature, even the main desolate, was once by no means static. It used to be infinitely advanced and regularly altering. “Fly lower,” Dorn acknowledged. “That will sluggish our search,” Kara responded. “We won’t have the capacity to see as some distance. ” “It’s helpful. we have to glance extra heavily on the flooring. ” “If you're thinking that it's going to help…. ” She furled her crystal-blue wings and swooped. The breeze fluttered his cloak and sleeves and ruffled his hair. “I wish it will,” he stated. “We’re unlikely to trouble to secret agent for dragons or their tracks anymore, or the glow of appeal. ” He imagined it to be a glow, besides. He had no manner of realizing what she really observed whilst she perceived the presence of magic. “Then what is going to we glance for? ” she requested. “Pine needles that don’t odor correct. A rill that sounds humorous because it splashes over rocks. Brush that takes a moment too lengthy to rustle while a breeze kicks up, or shadows that don’t line up thoroughly with the sunlight.

Rated 4.36 of 5 – based on 5 votes